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    <title>ology dot org</title>
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    <updated>2010-02-26T05:22:17Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>Heavy Rain Initial Impressions</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2010/02/heavy_rain_initial_impressions.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=194" title="Heavy Rain Initial Impressions" />
    <id>tag:www.ology.org,2010://1.194</id>
    
    <published>2010-02-26T05:04:18Z</published>
    <updated>2010-02-26T05:22:17Z</updated>
    
    <summary>Heavy Rain is definitely in the vein of Indigo Prophecy. It has the same basic tropes: a serial killer with a strange connection to the weather; multiple viewpoints, with a great deal of uncertainty surrounding how everyone is connected to...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[Heavy Rain is definitely in the vein of Indigo Prophecy. It has the same basic tropes: a serial killer with a strange connection to the weather; multiple viewpoints, with a great deal of uncertainty surrounding how everyone is connected to events; and action that amounts to jabbing buttons to emulate the actions going on onscreen. <br/><br/>I'm not saying this as a bad thing - I quite liked  <a href="http://www.ology.org/2005/12/11.html">Indigo Prophecy (as my previous comments attest)</a>, and most of my comments stand here as well, so far. <br/><br/>Here's what's jumped out to me so far as "what's new" after a few hours of play:<br/><ul><br/><li> The first 15 minutes feels like "Playstation Home: Drama!" The graphics and environments are detailed, but also somewhat sterile. It gets less sterile once it gets rainier. <br/><li> The "Simon Says" aspect is much better this time out. The PS3 controller is used well, including, to my great shock, the accelerometer. <br/><li> Similarly, the timed aspects feel more about a way to generate naturally occurring narrative and conflict. I haven't felt punished yet by missing a timed element, and missing a button press doesn't necessarily fail a sequence. There's at least one sequence where I intentionally missed some presses because I wanted to "fail." In another, the missing of some hits mostly just added flavor.<br/><li>Even though the voice acting is mediocre, and the writing is kind of ham-fisted, a sequence where "I" cheered up a little kid by playing with him was surprisingly emotionally effective. <br/></ul><br/>So, yeah. Heavy Rain is a tech demo in a lot of ways, and it's definitely a beautifully flawed mess. But let's face it - that's my favorite kind of art, because it's ambitious, and it's interesting to talk about. <br/><br/>More thoughts after I finish it, I'm sure.<div class="iblogger-footer"><br clear="all"/><p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p><br/></div>]]>
        
    </content>
</entry>
<entry>
    <title>New Armory Feature</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2010/01/new_armory_feature.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=193" title="New Armory Feature" />
    <id>tag:www.ology.org,2010://1.193</id>
    
    <published>2010-01-14T08:08:33Z</published>
    <updated>2010-01-14T08:16:32Z</updated>
    
    <summary>New character posing/3D model viewing tool from inside the Warcraft armory came out tonight. Wowhead has had something like this, but this one finally lets you scan through the animation loops, and has pretty high quality visuals to boot. I&apos;m...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Blithering" />
            <category term="Games" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>New character posing/3D model viewing tool from inside the Warcraft armory came out tonight. Wowhead has had something like this, but this one finally lets you scan through the animation loops, and has pretty high quality visuals to boot. I'm kind of surprised they didn't add Twitter & Facebook links though -- that seems de rigeur these days :)</p>

<p>My main:</p>

<p><iframe src="http://www.wowarmory.com/character-model-embed.xml?r=Spinebreaker&cn=Cynne&rhtml=true" scrolling="no" height="588" width="321" frameborder="0"></iframe></p>

<p>My eeeeevil alt:</p>

<p><iframe src="http://www.wowarmory.com/character-model-embed.xml?r=Spinebreaker&cn=Felicia&rhtml=true" scrolling="no" height="588" width="321" frameborder="0"></iframe></p>

<p>...and the somewhat camera-shy in-game standin for me:</p>

<p><iframe src="http://www.wowarmory.com/character-model-embed.xml?r=Spinebreaker&cn=Ayerok&rhtml=true" scrolling="no" height="588" width="321" frameborder="0"></iframe></p>]]>
        
    </content>
</entry>
<entry>
    <title>Revisiting Star Trek: The Next Generation</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2010/01/revisiting_star_trek_the_next.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=192" title="Revisiting Star Trek: The Next Generation" />
    <id>tag:www.ology.org,2010://1.192</id>
    
    <published>2010-01-03T05:55:22Z</published>
    <updated>2010-01-03T05:55:52Z</updated>
    
    <summary>We&apos;ve been re-watching ST:TNG lately. It was a good show for me as a kid. It espoused an idealistic view of humanity. It was pro-science and pro-rationality. Every problem could be solved in short order through communication, intelligence, and gadgetry....</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Blithering" />
            <category term="Longwindedness" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>We've been re-watching ST:TNG lately. It was a good show for me as a kid. It espoused an idealistic view of humanity. It was pro-science and pro-rationality. Every problem could be solved in short order through communication, intelligence, and gadgetry. It's clear to me in retrospect how this show helped form my own ideals and attitudes.</p>

<p>Unfortunately, two decades later, the show's flaws are more evident. The "Rubber Science" of Star Trek is, of course, a long standing joke. But what's truly striking to me now is how pervasive the problem is. In literally every episode, some dramatic new technological event occurs. I've just watched two episodes in a row where eternal life gets invented. In the first, the ability to download brains to computers! In the second, the ability to use the transporter to filter out old age!</p>

<p>These are interesting and deep ideas, well and truly explored throughout the sci-fi literature. But in Star Trek, they're just part of a fusillade of the sci-fi smorgasbord that's being hurled at us. In a good sci-fi, these kinds of ideas are used as a backdrop, and what becomes interesting is the exploration of the societal impact. But Federation culture is impervious to change. The Prime Directive seems to apply more to the Federation itself than to the noble savages they continuously encounter. Disruptive technologies assault the crew of the Enterprise on a daily basis, and yet they rise above, serene, impermeable.</p>

<p>Perhaps this is why <i>Babylon 5</i> was so attractive; it was arguably the first modern sci-fi show that acknowledged that change happens. Re-watching <i>Firefly</i> in the past few days (in between discs of ST:TNG, since Firefly was so mournfully short) also demonstrates a sci-fi universe where technology has cultural implications.</p>

<p>Here are some examples in the past two decades of ideas that would have been throw-away plot devices in ST:TNG:</p>

<ul>
<li>laptop computers
<li>pervasive high speed networking
<li>dramatic improvements in visual rendering
<li>the web
<li>pervasive mobile access to data
</ul>

<p>For example, seven years ago, the iPod was just coming out. Now, iPhones, Droids, and Pres have dramatically changed the way we look at computing. Where, in ST:TNG's seven year run, is the impact of ANY of their throwaway ideas shown? I'd argue the closest Star Trek ever comes to this is the Holodeck, a technology introduced with the first episode, and which ends up having great impact on the social interactions of the crew.</p>

<p>The show is nice to re-watch, largely because it does harken back to a simpler time. After a stressful year, it's nice to watch a fairly low-impact and innocuous fantasy, where people are just fundamentally trying to be nice to each other. But the elephants in the transporter bay are hard to overlook.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Documentation &amp; Dragons</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/11/documentation_dragons.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=191" title="Documentation &amp; Dragons" />
    <id>tag:www.ology.org,2009://1.191</id>
    
    <published>2009-11-16T21:15:13Z</published>
    <updated>2009-11-16T21:15:22Z</updated>
    
    <summary>One of the enduring fixtures of my time in Austin has been Saturday gaming. We&apos;ve gone through a variety of systems in our time, including GURPS, a couple variations of D&amp;D, and some pretty interesting indy systems (and some Mary...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Games" />
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>One of the enduring fixtures of my time in Austin has been Saturday gaming. We've gone through a variety of systems in our time, including GURPS, a couple variations of D&D, and some pretty interesting indy systems (and some <a href="http://en.wikipedia.org/wiki/Mary_Sue">Mary Sue</a>-tastic stretches of freestyle storytelling). Of late, we've been playing Dungeons & Dragons 4th Edition, and having a blast doing it.</p>

<p>D&D4e has streamlined a lot of the combat from previous incarnations, and, dare I say it, made it actually fun. In earlier incarnations, I had special abilities, but I never particularly felt encouraged to use them. In 3rd Edition especially, I felt I spent most of my time doing auto-attacks. 4th edition almost falls over itself to throw a variety of powers at you, though, and most of them are one-time-use, so you're actually encouraged to mix up what you're doing. Because the combat is more fun (and also because good GM software tools are provided to ease the creation of encounters), we find we pull out the grid map way more often then we ever did before.</p>

<p>At some point when we were doing this, Kevin -- our GM -- started trying to take pictures of the board as we were going. He'd been inspired by the <a href="http://www.penny-arcade.com/2009/04/29/dd-questions/">Penny Arcade d&d session twitters</a>. I found this to also be pretty interesting, especially with the following combo platter of geek tools:</p>

<ul>
<li>camera on iPhone
<li>twitter & facebook apps on iPhone
<li>decent photo editing tools on the iPhone (like my current favorite to abuse, <a href="http://artandmobile.com/tiltshift/">TiltShiftGen</a>)
</ul>

<p>I do have a blogging app on the iPhone, but it's way more annoying to use. So I thought I'd take the time and put together a longer entry on the phenomenon and output of this.</p>

<p><b>Beginnings</b></p>

<p>I started using the camera just to document stuff that I'd put on the tabletop whiteboard, in case it got erased before the next week. For example, here was an experimental system we used to track a particularly amoral character's swings to and from the dark side:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/4110121080" title="View 'Systems experimentation, before we dug into D&D 4e.' on Flickr.com"><img src="http://farm3.static.flickr.com/2560/4110121080_343242f8d0.jpg" alt="Systems experimentation, before we dug into D&D 4e." border="0" width="500" height="375" /></a></p>

<p>I took the shot as a quick and dirty way to make sure I knew how the points were laid out between sessions. This actually predates GM Kevin's interest in the PA twitter feeds.</p>

<p>Here's another example, where I was tracking gold & XP for my character on the whiteboard (our GM has moved to tracking this stuff via a D&D oriented wiki space):</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/4109357779" title="View 'Record-keeping via pictures. Note the pattern spider!' on Flickr.com"><img src="http://farm3.static.flickr.com/2686/4109357779_f4327b1763.jpg" alt="Record-keeping via pictures. Note the pattern spider!" border="0" width="500" height="375" /></a></p>

<p>The dapper gent with the multiple legs and the top hat is the famed "pattern spider," who likes from time to time to jump into our games and dump lots of exposition on us. (As I recall, the in-joke here is mostly making fun of me, for badgering Kevin in an early game to explain the whole mystery through this one NPC that had the grievous loophole of having an omniscient viewpoint. For some reason, the spider had a fancy hat and a cigar and a Brooklyn accent.)</p>

<p><b>Action shots</b></p>

<p><a href="http://www.flickr.com/photos/90942714@N00/4110121788" title="View 'Our first fight with a dragon, after having proceeded through a dungeon.' on Flickr.com"><img src="http://farm3.static.flickr.com/2620/4110121788_1c5fabefa9.jpg" alt="Our first fight with a dragon, after having proceeded through a dungeon." border="0" width="500" height="375" /></a></p>

<p>Here we see my first effort. Note how masterfully I tank the dragon away from the group, putting all of my hard-won World of Warcraft experience to bear. (A few turns earlier I'd let the dragon turn and toast everyone >_< )</p>

<p>Later on, I picked up Camera Bag, which had handy pre-canned photo effects. I became a quick fan of the vignetting here:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/4110124166" title="View '...and after. This was our first serious dragon fight, and marked the transition to the Paragon tier.' on Flickr.com"><img src="http://farm3.static.flickr.com/2634/4110124166_f94b5a4f32.jpg" alt="...and after. This was our first serious dragon fight, and marked the transition to the Paragon tier." border="0" width="375" height="500" /></a></p>

<p>At the end of the day, the iPhone camera is fine, but it's not going to shine in a room that's only lit by some normal light bulbs. So I'm kind of trying to embrace the grainy, cruddy nature of the cameraphone with this. Also, it's in Fantasy Past Time, and thus should be colored in the style of a Wild West Poster, which was pretty much the same timeframe.</p>

<p>Later on, GM Kevin picked up the aforementioned TiltShiftGen, and started FBing pictures that were clearly manipulated with it. A <a href="http://www.tiltshiftphotography.net/">tilt shift</a> lens (or software program used to fake the effect) provides a very distinctive dollhouse style, as you can see at the <a href="http://www.tiltshiftphotography.net/">linked website</a>.</p>

<p>I've only used it a bit, and I will freely confess that I actually am using it even more for the color sliders. But being able to fake a depth of field effect is pretty nice. The main problem I have with it is that it degrades pretty quickly at the cruddy resolutions & qualities that I'm capturing in this environment. But still, I was pretty happy with the ominous result obtained here:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/4110125976" title="View 'The umber hulk lurks in the distance.' on Flickr.com"><img src="http://farm3.static.flickr.com/2549/4110125976_4b4862c678.jpg" alt="The umber hulk lurks in the distance." border="0" width="500" height="375" /></a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Mars Edit 2</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/11/mars_edit_2.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=190" title="Mars Edit 2" />
    <id>tag:www.ology.org,2009://1.190</id>
    
    <published>2009-11-16T20:33:42Z</published>
    <updated>2009-11-16T20:40:24Z</updated>
    
    <summary>OK, I finally bit the bullet and bought Mars Edit 2. I&apos;d used Mars Edit since forever, but I really wanted something that made it easier to embed my Flickr photos into blog posts. Guess what showed up first when...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Blithering" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>OK, I finally bit the bullet and bought Mars Edit 2. I'd used Mars Edit since forever, but I really wanted something that made it easier to embed my Flickr photos into blog posts. Guess what showed up first when I googled for that?</p>

<p>So here's something from Flickr, double-clicked in from the media manager:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3138939447" title="View 'The Globe (Exterior)' on Flickr.com"><img src="http://farm4.static.flickr.com/3118/3138939447_ca60596829.jpg" alt="The Globe (Exterior)" border="0" width="500" height="333" /></a></p>

<p>It looks like it also supports uploading & inserting, but it's more annoying -- it doesn't integrate with my iPhoto media panel, and it has no support for resizing the image on upload. Meh -- I just upgraded my Flickr account today too, so that remains a perfectly great option for me to get images up to the web. Streamlining the Flickr integration is worth the $10 upgrade alone for me.</p>

<p>Most of my online output is going to Twitter (@tilt) or Facebook these days, but I wanted to dust this setup off a little bit for the purpose of a few essay ideas rattling around in my head.</p>

<p><b>Update:</b> Mars Edit 2 has done this since 2007, it turns out. I just failed to pay much attention at the time. Whee!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Demon&apos;s Souls</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/11/demons_souls.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=189" title="Demon's Souls" />
    <id>tag:www.ology.org,2009://1.189</id>
    
    <published>2009-11-01T15:58:59Z</published>
    <updated>2009-11-01T15:59:40Z</updated>
    
    <summary>Several good games came out recently. There are plenty of people who will (correctly) tell you to pick up Torchlight, or Borderlands, both of which evoke the spirit of Diablo in different yet very awesome ways. I&apos;ve also been finally...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Games" />
            <category term="Longwindedness" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>Several good games came out recently. There are plenty of people who will (correctly) tell you to pick up Torchlight, or Borderlands, both of which evoke the spirit of Diablo in different yet very awesome ways. I've also been finally trying out Halo: ODST and liking it very much. There's even a few new MMOs out -- Champions Online and Aion -- that are both beautifully flawed in their own special ways, and probably deserve a little blog action. But I'm not here today to talk about any of those fine games with you.</p>

<p>No, I'm here because I want to share about a game that wants to crush your soul.</p>

<p>So, I keep hearing about this game, "Demon's Souls." I keep hearing that it's hard, it's unforgiving, and then -- my favorite useless piece of information -- that "failure just means your strategy was wrong." Nobody actually described what any of this stuff means. So here's first impressions, if you're wondering about this game. Sneak preview: it's cruel, but captivating.</p>

<p>First off, this game does not want to be your friend. There are absolutely no story breadcrumbs in the first few hours that I've played. At some point, when the game wants to introduce you to a particular gameplay mechanic, it just puts a boss that will one-shot you in your way. "But Eric," you say. "OMG spoilers!" you say. To you I say, shut your damn pie hole, this information is not going to actually help you in any useful way.</p>

<p>Character creation is terrible -- you have lots of sliders, all of which affect other sliders in obscure ways, and all of which basically turn your character from Moon Boy into The Kid From Mask with the merest flick of your wrist. There is literally no setting of the face sliders that doesn't result in a deformed creature from beyond the widdershins dimension -- which, now that I think on it -- may just be another metaphysical statement the game is trying to impart.</p>

<p>The game prizes exploration. Almost nothing is explained. Any explanations you find are going to come from your fellow players. Because, in a way, this is the most lonely MMO you will ever, ever play. Did you die? Your bloodstain will show up in my game, and if I see it and click on it, I can watch you vainly fighting against an unseen foe, and perhaps gain insight from it. You can leave me messages. The messages are from a heavily templated menu-driven system, so your messages will actually all be grammatically correct, and filled with thees and thous, but if your message is helpful, I can send you a heal. Sometimes your ghostly form will appear on my screen, going about ghostly and mysterious tasks.</p>

<p>So when we play, we play in the same world, and we see each other -- but only in dim echoes that remind us purely of the futility of our own struggle against the demons. Also, there's no /trade chat, and that's pretty cool.</p>

<p>The game kind of starts when you're dead. Dying causes you to leave a bloodstain on the floor and restart life as a ghost -- a ghost that can basically do everything your living self can do, but just has half the health to do it in. At this point, the game will remind you of when you played Rainbow Six, because you'll have to venture through this dungeon to kill the big bad at the end. And on your way you will die... a lot. And when you respawn, you'll re-fight through the same dungeon with the same enemies doing the same things. So when people talk crap about how "dying means your strategy was just wrong," they basically mean "dying means you didn't remember that the one guy with the flaming eyeballs jumps out from behind the wall when you get to step 413, and you didn't counter with the witty repartee maneuver... GOD."</p>

<p>Should you manage to win your way back to your bloodstain though, well, good news: you can get the XP back that you left in a puddle on the floor.</p>

<p>So, nothing is explained. The manual is useless. Mana doesn't even regenerate unless you start out as a coddled Royal, who's looted the royal treasury for some nice gear. Progress is a combination of exploration, experimentation, and memorization. At any moment you could be set back to where you started and have to replay 10-15 minutes of your ghostly life again. Why the hell would you even play this game?</p>

<p>What can I say? The combat is BADASS. Blocking, riposting, parrying, combo moves, some magic thrown into the mix -- it's exactly the kind of fake-fantasy combat RPG model I've always wanted. The inner loop of this game is more fun than the cruel outer loop, and that's what drives me on.</p>

<p>Also, I think about that poor ghost still wandering around that castle and I feel bad -- maybe this time I can win through and re-unite my avatar with her mortal coil. Maybe. I'll probably just get pissed again though and play something else.</p>]]>
        
    </content>
</entry>
<entry>
    <title>I&apos;m from the future, and I&apos;m here to drive you</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/07/im_from_the_future_and_im_here.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=188" title="I'm from the future, and I'm here to drive you" />
    <id>tag:www.ology.org,2009://1.188</id>
    
    <published>2009-07-12T16:47:34Z</published>
    <updated>2009-07-12T16:47:54Z</updated>
    
    <summary>I told myself I wasn&apos;t going to be one of &quot;those&quot; Prius drivers. &quot;I&apos;m getting this car,&quot; I told myself, &quot;because this is a nerd toy. A geek luxury device. Because, in short, it is from the future.&quot; I wasn&apos;t...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>I told myself I wasn't going to be one of "those" Prius drivers. "I'm getting this car," I told myself, "because this is a nerd toy. A geek luxury device. Because, in short, it is from the future." I <i>wasn't</i> getting the car so I could become obsessed with gas mileage, and correct drivingthink, and so that I could enjoy the curiosity and adulation of fellow drivers.</p>

<p>And I wasn't. But they put a videogame inside my car, and it's <i>not my fault.</i></p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3713352456/" title="IMG_0194 by tiltology, on Flickr"><img src="http://farm3.static.flickr.com/2559/3713352456_7a0983790e.jpg" width="500" height="375" alt="IMG_0194" /></a></p>

<p>I've had Saturns since I've had cars. This is my third car, and the first two were both variations on the Saturn sedan of the time. At first, I really liked the philosophy of Saturn, but over the past several years Carrie & I have both become fairly disillusioned with the increasingly poor customer service. After spending several hundred dollars to get an issue fixed with my Ion that ended up not being fixed anyway, requiring further repairs, I pretty much gave up. The Ion had been a Fine Vehicle, but I was ready for something... sexier. Cooler. Dare I say... <i>Nerdier</i>.</p>

<p>When I went shopping for the Ion in the early part of the century, we test drove the first version of the Prius. Regrettably, it kind of sucked for such tall and leggy people as ourselves. That, plus the incredible waiting lists for hybrids at the time, caused me to put the idea on the shelf of wistfulness. But now that a car replacement was on the table, Carrie's research found that the current cars had been substantially re-worked inside. We went to go test-drive a second generation Prius, and were pleasantly surprised. It felt roomy and awesome, handled well, and <i>it was full of status displays and readouts</i>.</p>

<p>Far forward to a month or two later. Research had been done. Pondering had been pondered. Hate for current car had escalated. Remaining administrative details necessary in order to unload old car had been dealt with. My car title was in hand, Apple stock was reasonably up, and I was ready to enter the future.</p>

<p><b>Technological Terror</b></p>

<p>Those who know me will be unsurprised to know that I'm a fairly pragmatic liberal. My general rule of thumb is "try not to suck." I'm also probably the very definition of technocrat. So ever since I first heard about hybrid cars, my first thought was, "well, duh, that seems obvious -- why doesn't every car do that?" I mean, when I was 12 and didn't understand about things like entropy, I didn't understand why a car couldn't just run off the friction from spinning the wheels.</p>

<p>Well. Happy day.</p>

<p>It's important to note that the futurecar is not a magic bullet. Despite being rated at something like 50mpg, it'll still perform in fine mediocre fashion if you're spending lots of time between stoplights, accelerating a lot. (Where "mediocre" here is defined as "still better than my Ion" -- but more like 30mpg than the advertised 50mpg.) It'll also be totally happy to perform like a dancing pig if you drive it like one.</p>

<p>But they put this videogame inside my car, see.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3712610407/" title="IMG_0196 copy by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3509/3712610407_50fb07fa95_o.jpg" width="309" height="135" alt="IMG_0196 copy" /></a></p>

<p>It's a little bar. And when I accelerate, the little bar fills up. And <i>if I can keep that little bar in the lines</i> then I get more experience points! Or something like that. Maybe my combos fill up faster. All I know is that suddenly my car has a competitive angle.</p>

<p>I can also flip to this other display where I can find out how fast my XP is piling up:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3712552195/" title="IMG_0210 by tiltology, on Flickr"><img src="http://farm3.static.flickr.com/2659/3712552195_d15a4a0e3b.jpg" width="500" height="93" alt="IMG_0210" /></a></p>

<p>Yeah -- a bar graph that breaks down my XP gains over the five minutes, or even by every minute. Honestly, I don't know why they didn't make the graph continuous like a CPU meter. Oh right -- it's because I'd <i>never watch the road, and crash into a bus full of school-children who were on a science field trip</i>. Because irony works like that.</p>

<p>So like I said. It's not my fault. They put a video game in my car. And now I'm determined to do better than that lame-ass 30mpg showing I have from the first 200 miles. Seriously -- what a noob.</p>

<p><b>Geek Luxury</b></p>

<p>But like I said, that's not <i>actually</i> why I bought the car. Remember that picture from the top of the entry? I bought the car because it looks like a <i>goddamned spaceship</i>. I seriously feel like I should be able to dock with a Federation starship in this thing. I'm continually searching for the laser beams.</p>

<p>My favorite feature -- especially in light of a problem I had with the Ion involving keys -- is that this thing is essentially keyless. I have the little keyfob, but in day-to-day operation it never comes out of my pocket. Here's how you unlock the car, assuming the keyfob is near the car:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3713348956/" title="IMG_0201 by tiltology, on Flickr"><img src="http://farm3.static.flickr.com/2535/3713348956_797444c177.jpg" width="500" height="375" alt="IMG_0201" /></a></p>

<p>Yeah. You pretty much just put your hand on the handle and pull. Here, then, is how you lock the car:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3712538615/" title="IMG_0203 by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3020/3712538615_98bfb461f1.jpg" width="500" height="375" alt="IMG_0203" /></a></p>

<p>Words cannot describe how giddy this makes me.</p>

<p>Inside, the car looks like a spaceship as well:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3712538131/" title="IMG_0197 by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3512/3712538131_819cf839d5.jpg" width="375" height="500" alt="IMG_0197" /></a></p>

<p>You can't really see it in the picture, but there's actually a fair degree of three-dimensionality to the console display. Including, if you hold down buttons on the steering wheel, you get a little heads up display around the MPH readout:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3712537839/" title="IMG_0196 by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3519/3712537839_1d2291b793.jpg" width="375" height="500" alt="IMG_0196" /></a></p>

<p>Generally, the car just feels comfortable to ride in. It feels spacious on the inside without feeling like an SUV or a truck. The driver & passenger seats feel like little spacepods... but in a cool, comforting way. The built-in bluetooth smoothly picked up my phone when I sat in the car, and flipped it over into the car's speakerphone. The car starts by depressing a big power button, instead of making me mess around with juggling keys in addition to whatever else I'm carrying.</p>

<p>Seriously, it feels like I bought a laptop I can drive. I keep wanting to find some website where I can download new software for it.</p>]]>
        
    </content>
</entry>
<entry>
    <title>a-kon: heroines panel</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/05/akon_heroines_panel.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=187" title="a-kon: heroines panel" />
    <id>tag:www.ology.org,2009://1.187</id>
    
    <published>2009-05-30T20:46:55Z</published>
    <updated>2009-05-30T22:11:46Z</updated>
    
    <summary>Panelists: Lee Martindale, Jody Lynn Nye, Melanie Fletcher, Lynn AbbeyRaw notesLA: story about how she got a chance to talk to rowena, the cover artist, jim baen calls, they&apos;re getting a new cover don&apos;t want anyone to see In 1978...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<img style="padding:0px 10px 10px 10px;" src="http://www.ology.org/image1623819418.jpg" width ="280" align="left" alt="image1623819418.jpg" title="image1623819418.jpg" />Panelists: Lee Martindale, Jody Lynn Nye, Melanie Fletcher, Lynn Abbey<br/><br/>Raw notes<br/><br/>LA: story about how she got a chance to talk to rowena, the cover artist, jim baen calls, they're getting a new cover don't want anyone to see <br/><br/>In 1978 they were worried about publishing a fantasy novel under a woman's name. Anne mccaffrey was the first feminine name published. Cj cherryh -- h was added, but had to use initials. <br/><br/>LM: such a pretty face -- anthology featuring larger folks -- but cover wasn't a fat person, it was a pregnant woman, had to explain why this was different to the editor<br/><br/>Star wars -- opened up the idea you could make money off of sci fi AND fantasy<br/><br/>There's been a shift in editors - used to be exclusively male; now a lot of female editors. <br/><br/>LA: tries to have two of everything to try to avoid feeling like a character is a stereotype <div class="iblogger-footer"><br clear="all"/><p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p><br/></div>]]>
        
    </content>
</entry>
<entry>
    <title>a-kon: Susan Napier</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/05/akon_susan_napier.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=185" title="a-kon: Susan Napier" />
    <id>tag:www.ology.org,2009://1.185</id>
    
    <published>2009-05-30T17:04:32Z</published>
    <updated>2009-05-30T19:25:59Z</updated>
    
    <summary>Started teaching Japanese literature, was also interested in fantasy. Saw Akira, thought someone should write a book. So she did. Her first book was one I picked up in 2002 or so when I was starting to get back into...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<img style="padding:0px 10px 10px 10px;" src="http://www.ology.org/image1399731687.jpg" width ="280" align="left" alt="image1399731687.jpg" title="image1399731687.jpg" />Started teaching Japanese literature, was also interested in fantasy. Saw Akira, thought someone should write a book. So she did. <br/><br/>Her first book was one I picked up in 2002 or so when I was starting to get back into anime, and gave me a number of ideas for things to watch. <br/><br/>First part of talk and book goes over how fascination with Japanese culture goes back to 19th century impressionists, Monet, Van Gogh as early cosplayer. <br/><br/>Second part - fandom. She did a ton of interviews with fans to try to distill experience. For her (and me) Akira was an eye opening moment. For other people it was Totoro and other Miyazaki works, and more "child-oriented" works. <br/><br/>It's interesting to me that the works referenced are ones I was familiar with years ago when I last paid attention and was trying to keep up. Surely there are new interesting series?<br/><br/>It's also interesting and perhaps unsurprising that the audience has that kind of blithe self assurance to interrupt constantly with their own impressions and experiences, breaking down the wall between presenter and audience and turning it into more of a conversation. The downside is that that conversation gas that kind of internal fandom logic that isn't always of interest to the outsider. <br/><br/><div class="iblogger-footer"><br clear="all"/><p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p><br/></div>]]>
        
    </content>
</entry>
<entry>
    <title>a-kon: John Carmack panel</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/05/akon_john_carmack_panel.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=186" title="a-kon: John Carmack panel" />
    <id>tag:www.ology.org,2009://1.186</id>
    
    <published>2009-05-30T16:55:36Z</published>
    <updated>2009-05-30T20:16:52Z</updated>
    
    <summary>We are at akon this weekend, so I&apos;ll post some iPhone-driven notes where I can. Foolishly, I took these notes from yesterday in the Notes app, so I&apos;m doing some transcription. Carmack started with a demo reel that ranged from...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[We are at akon this weekend, so I'll post some iPhone-driven notes where I can. Foolishly, I took these notes from yesterday in the Notes app, so I'm doing some transcription. <br/><br/>Carmack started with a demo reel that ranged from Commander Keen to the latest tech5 stuff. It's notable that the biggest cheers were for Cmdr Keen, Doom, Quake, and Quake 3. Doom 3 and Quake 2 not so much. Excitement for tech5 seems high though. <br/><br/>Carmack observed that we are headed to theoretical limits -- we'll maybe get another decade of order of magnitude improvements. When he started, games were driven by tech tricks: let's build a game around side scrolling! Let's do fake 3d! Let's do real 3d!! Now we're into subtle tech tricks. Now the tech can pretty much support whatever, so the content (and big budgets) is the driver. <br/><br/>He told a story from Doom 3: they decided to devote a guy to "doing audio right." They did all this crazy stuff so that you could, as he put it, hear a fly flying around the room. It was all the really edge pushing ultra realistic stuff that goes beyond good enough. It turned out to be the most unstable part of the game. They rewrote it into a much simpler audio engine... and nobody noticed. Good enough is sufficient for most users. The crazy new tech made possible by current technology has substantially less return reward. So again -- content is the driver on mature platforms. <br/><br/>He's fascinated by the iPhone because it's at the start of it's technology curve. To him, it's much more possible for one tech innovator to compete because the multi million dollar budgets aren't justified -- content isn't driving it yet. If the iPhone starts displacing the ds or the psp though, that'll probably change. <br/><br/>He thinks digital distro is the future, even for very large things -- no optical discs in 10 years. <br/><br/>Current technology is also trending towards parallelism because we're hitting the power and size physical limits. But it's hard to soak that up power for things beyond graphics. You'd think it'd be great for simulation, but it's hard to scale simulation up and down. This is especially true if the simulation has gameplay impact, and if multiplay is involved, because now you have to worry about correctness. <div class="iblogger-footer"><br clear="all"/><p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p><br/></div>]]>
        
    </content>
</entry>
<entry>
    <title>Edinburgh &amp; London -- entry the 5th</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2009/01/edinburgh_london_entry_the_5th.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=184" title="Edinburgh &amp; London -- entry the 5th" />
    <id>tag:www.ology.org,2009://1.184</id>
    
    <published>2009-01-05T17:59:25Z</published>
    <updated>2009-01-05T17:59:30Z</updated>
    
    <summary>Jan 1st: The fireworks over the castle were incredible: Followed soon after by a light show: The next day, we took the train back home. On our way back through King&apos;s Cross station, we saw Platform 9 3/4, of Harry...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p><b>Jan 1st:</b></p>

<p>The fireworks over the castle were incredible:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3170538435/" title="Fireworks on Hogmanay by tiltology, on Flickr"><img src="http://farm2.static.flickr.com/1342/3170538435_a45d5d153d.jpg" width="500" height="333" alt="Fireworks on Hogmanay" /></a></p>

<p>Followed soon after by a light show:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3170538305/" title="Light Show by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3267/3170538305_dcd921fc1b.jpg" width="500" height="333" alt="Light Show" /></a></p>

<p>The next day, we took the train back home. On our way back through King's Cross station, we saw Platform 9 3/4, of Harry Potter fame:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3171369854/" title="Platform 9 3/4 by tiltology, on Flickr"><img src="http://farm2.static.flickr.com/1138/3171369854_31a46c9ced.jpg" width="333" height="500" alt="Platform 9 3/4" /></a></p>

<p><b>Jan 2nd:</b></p>

<p>Attempted to return home -- faulty plane and many annoying travails caused the 2nd to slip into...</p>

<p><b>Jan 3rd:</b></p>

<p>...in which we got up at 3:30am to catch a 7am flight, and finally got home. Hooray!</p>

<p>Except for the travel bees at the end, it was an awesome trip. I'm very glad to be home though, now :).</p>]]>
        
    </content>
</entry>
<entry>
    <title>Edinburgh -- entry the 4th</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2008/12/edinburgh_entry_the_4th.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=183" title="Edinburgh -- entry the 4th" />
    <id>tag:www.ology.org,2008://1.183</id>
    
    <published>2008-12-31T21:42:47Z</published>
    <updated>2008-12-31T21:42:52Z</updated>
    
    <summary>Dec 31st: Tonight is Hogmanay -- and we&apos;re in Edinburgh for it. And it&apos;s frickin&apos; cold. We wandered around today. Edinburgh is an amazing city. The combination of centuries-old architecture and a vibrant city core is enthralling to me in...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>Dec 31st:</p>

<p>Tonight is <a href="http://en.wikipedia.org/wiki/Hogmanay">Hogmanay</a> -- and we're in <a href="http://www.edinburghshogmanay.org/">Edinburgh</a> for it. And it's frickin' cold.</p>

<p>We wandered around today. Edinburgh is an amazing city. The combination of centuries-old architecture and a vibrant city core is enthralling to me in a way that London and Paris haven't been.</p>

<p>I don't have a lot of text for this entry; just three pictures I took today.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3153939679/" title="Edinburgh by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3214/3153939679_fd08bdf430.jpg" width="500" height="333" alt="Edinburgh" /></a></p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3154777264/" title="Edinburgh by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3204/3154777264_e6e7326ab4.jpg" width="500" height="333" alt="Edinburgh" /></a></p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3154777140/" title="Edinburgh on Hogmanay by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3118/3154777140_00c62802a9.jpg" width="333" height="500" alt="Edinburgh on Hogmanay" /></a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Edinburgh Castle</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2008/12/edinburgh_castle.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=182" title="Edinburgh Castle" />
    <id>tag:www.ology.org,2008://1.182</id>
    
    <published>2008-12-30T21:01:06Z</published>
    <updated>2008-12-30T21:01:10Z</updated>
    
    <summary> .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } Edinburgh Castle, originally uploaded by tiltology. The view outside of our hotel room tonight....</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p><style type="text/css"><br />
.flickr-photo { border: solid 2px #000000; }<br />
.flickr-yourcomment { }<br />
.flickr-frame { text-align: left; padding: 3px; }<br />
.flickr-caption { font-size: 0.8em; margin-top: 0px; }<br />
</style></p>

<div class="flickr-frame">
	<a href="http://www.flickr.com/photos/90942714@N00/3151796840/" title="photo sharing"><img src="http://farm4.static.flickr.com/3218/3151796840_a79a153009.jpg" class="flickr-photo" alt="" /></a>
<br />
	<span class="flickr-caption"><a href="http://www.flickr.com/photos/90942714@N00/3151796840/">Edinburgh Castle</a>, originally uploaded by <a href="http://www.flickr.com/people/90942714@N00/">tiltology</a>.</span>
</div>
				
<p class="flickr-yourcomment">
	The view outside of our hotel room tonight.
</p>]]>
        
    </content>
</entry>
<entry>
    <title>London Trip, entry the 3rd</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2008/12/london_trip_entry_the_3rd.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=181" title="London Trip, entry the 3rd" />
    <id>tag:www.ology.org,2008://1.181</id>
    
    <published>2008-12-30T13:14:02Z</published>
    <updated>2009-07-19T15:53:00Z</updated>
    
    <summary>I usually try to hold myself to three to five images a post, but I&apos;m indulging myself for the sake of narrative. Dec 28th: Our afternoon was mostly taken up in the the British Library. I would have loved to...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p>I usually try to hold myself to three to five images a post, but I'm indulging myself for the sake of narrative.</p>

<p><b>Dec 28th:</b></p>

<p>Our afternoon was mostly taken up in the the British Library.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149774665/" title="British Library Entry Gate by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3201/3149774665_8b36f86bc4.jpg" width="333" height="500" alt="British Library Entry Gate" /></a></p>

<p>I would have loved to have shown you pictures of the "National Treasures" exhibit, which included jotted down Beatles lyrics, a Gutenberg Bible, the Magna Carta, and Jane Austen's writing desk; or the provocative "Taking Liberties" exhibit, which showed interesting British historical documents and the context in which they led to modern civil rights, but the British Library didn't allow the taking of photographs :(. Suffice it to say that it was all pretty amazing.</p>

<p>I did snap this shot of <a href="http://www.bl.uk/learning/cult/ideas/kingslibrary/thekingslibrary.html">The King's Library</a>, which formed the original core of the British Library, and is still apparently expected to be held separate under the terms of the original donation. I wish I'd had a fish-eye lens, because it's much much bigger than this.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150605592/" title="The King's Library by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3238/3150605592_20354b4bba.jpg" width="500" height="333" alt="The King's Library" /></a></p>

<p>This is an iconic sight in the London Underground -- mind the gap!</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150605258/" title="Mind the Gap by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3124/3150605258_419168ebe0.jpg" width="333" height="500" alt="Mind the Gap" /></a></p>

<p>We went to see a burlesque Sunday night -- <i>La Clique</i>. It was very, very gay. A good time was had by all.</p>

<p><b>Dec 29th:</b></p>

<p>Our last full day in London. I had trouble sleeping, but we hit the ground running and spent the day seeing the sights. This was really the first non-holiday weekday of our trip, so we got to see the city in more of its natural state.</p>

<p>First off: Trafalgar Square. I will spare you most of my pictures of statues and fountains.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150604940/" title="Trafalgar Square by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3112/3150604940_5e311ef957.jpg" width="500" height="333" alt="Trafalgar Square" /></a></p>

<p>Next up: we took a "Duck Tour." World War II amphibious landing craft/troop carriers have been repurposed into tour vehicles. Half of the tour was on the streets of London, and the other half was on the River Thames. Our tour guide was replete with bad jokes, and it was a cheesily awesome good time.</p>

<p>Passing another "Duck" on the river:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149773471/" title="On the Duck Tour in the Thames by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3196/3149773471_b0b713b269.jpg" width="500" height="333" alt="On the Duck Tour in the Thames" /></a></p>

<p>House of Parliament and Big Ben:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149773037/" title="Parliament, a Duck's-Eye View by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3204/3149773037_30a66e9beb.jpg" width="500" height="333" alt="Parliament, a Duck's-Eye View" /></a></p>

<p>After lunch, we headed over to the Tower of London. On our way, we passed this odd church archway on Seething Lane:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149772573/" title="Seething Lane by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3092/3149772573_cb22933c52.jpg" width="500" height="377" alt="Seething Lane" /></a></p>

<p>This is the entryway to the Tower. While it's not in this picture, I found it interesting that the gatehouse to the tower was where the security folks were doing bag checks and checking tickets.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150603314/" title="Entering the Tower of London by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3126/3150603314_562b2becf4.jpg" width="500" height="333" alt="Entering the Tower of London" /></a></p>

<p>The actual Tower was somewhat disappointing, because it was jammed full of people, and the exhibits were somewhat lackluster in providing information and context. Still, the architecture was fascinating, at least partially because it covered so many different eras within a very small amount of acreage.</p>

<p>I found "The Line of Kings" to be impressive:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149770677/" title="Line of Kings in the White Tower (part of the Tower of London) by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3141/3149770677_a553f1580b.jpg" width="333" height="500" alt="Line of Kings in the White Tower (part of the Tower of London)" /></a></p>

<p>And this elaborate arrangement of guns in the royal armoury:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149771525/" title="Royal Armouries in the White Tower (part of the Tower of London) by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3291/3149771525_72b59f6a9a.jpg" width="500" height="333" alt="Royal Armouries in the White Tower (part of the Tower of London)" /></a></p>

<p>We passed on waiting in line to see the Crown Jewels, though. This picture shows part of the incredibly long line, and also some of the architectural whiplash:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149770283/" title="People queued up to see the Crown Jewels by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3077/3149770283_14d117dd53.jpg" width="500" height="333" alt="People queued up to see the Crown Jewels" /></a></p>

<p>This picture has three interesting things in it. First, a tower raven (in the left). Second, a really old-ass wall. Third, a representative queue of people waiting to get into one of the many tiny tower exhibits.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149769177/" title="Lines, Ravens, and Medieval Walls by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3292/3149769177_b3b55e2036.jpg" width="500" height="333" alt="Lines, Ravens, and Medieval Walls" /></a></p>

<p>Here's a close-up of that same raven from the last picture:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149768961/" title="Raven of the Tower of London by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3115/3149768961_33768e86e9.jpg" width="500" height="333" alt="Raven of the Tower of London" /></a></p>

<p>Some more architectural whiplash -- it's the London Gherkin in the background!</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3149768693/" title="Architectural Fandango by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3105/3149768693_160e7645d6.jpg" width="333" height="500" alt="Architectural Fandango" /></a></p>

<p>And here's Tower Bridge and the oddly shaped London City Hall in one shot:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150597588/" title="Tower Bridge and the London City Hall by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3286/3150597588_19401e12c5.jpg" width="500" height="333" alt="Tower Bridge and the London City Hall" /></a></p>

<p>Finally, Tower Bridge at night:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3150599074/" title="Tower Bridge by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3077/3150599074_4ebb7d0f56.jpg" width="500" height="333" alt="Tower Bridge" /></a></p>

<p>From the Tower of London, we headed to Newham to catch a <a href="http://en.wikipedia.org/wiki/Pantomime">panto</a>. However, the guide we used steered us wrong, and this one completely failed to have any of the sly subversive humor we were promised. Instead, it was a pretty straight up kid's show. We left after the intermission and spent a quiet evening in the hotel room.</p>

<p>And this morning we're on a train to Edinburgh! More on that in the next post.</p>]]>
        
    </content>
</entry>
<entry>
    <title>London Trip, entry the 2nd</title>
    <link rel="alternate" type="text/html" href="http://www.ology.org/2008/12/london_trip_entry_the_2nd.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ology.org/cgi/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=180" title="London Trip, entry the 2nd" />
    <id>tag:www.ology.org,2008://1.180</id>
    
    <published>2008-12-27T18:32:30Z</published>
    <updated>2008-12-27T18:32:37Z</updated>
    
    <summary>Dec 27th: The British Museum. Our hotel is just around the corner from the British Museum, which is quite an impressive edifice. The interior courtyard gave me a uniquely 21st century bit of deja vu, because I&apos;d seen it before...</summary>
    <author>
        <name>Eric Tilton</name>
        <uri>http://www.ology.org/</uri>
    </author>
            <category term="Longwindedness" />
            <category term="Pictures" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ology.org/">
        <![CDATA[<p><b>Dec 27th</b>: The British Museum.</p>

<p>Our hotel is just around the corner from the British Museum, which is quite an impressive edifice. The interior courtyard gave me a uniquely 21st century bit of deja vu, because I'd seen it before -- in <i>Hellgate: London</i> (note: this is the only part of London I've actually placed from this game). I remember quite distinctly battling some evil yet nondescript creature up and down the stairs that encircle the reading room in the center of the courtyard.</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3141889622/" title="Interior Courtyard of British Museum by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3195/3141889622_053cc23bba.jpg" width="333" height="500" alt="Interior Courtyard of British Museum" /></a></p>

<p>Our first stop was the Egyptian exhibit. As we wandered around, we overheard a gentleman translating the hieroglyphs to his companion. He noticed our interest, and began walking us through some of the basic details of the offering formula featured on the piece we were observing:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3141889934/" title="Gentleman we met who could read heiroglyphs by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3249/3141889934_8fa1ee677a.jpg" width="500" height="228" alt="Gentleman we met who could read heiroglyphs" /></a></p>

<p>We also particularly enjoyed this statue of Ishtar as war goddess:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3141891750/" title="Lions, oh my by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3285/3141891750_40d9cffbaf.jpg" width="500" height="333" alt="Lions, oh my" /></a></p>

<p>The drinking horns, and the room of Viking stuff they were contained in, got <i>The Immigrant Song</i> irrevocably stuck in our head:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3141891204/" title="Drinking Horns by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3246/3141891204_b995297d2b.jpg" width="500" height="333" alt="Drinking Horns" /></a></p>

<p>Possibly the most depressing aspect of the museum was the exhibit of Parthenon statues:</p>

<p><a href="http://www.flickr.com/photos/90942714@N00/3141064275/" title="The Dissected Corpse of the Parthenon by tiltology, on Flickr"><img src="http://farm4.static.flickr.com/3292/3141064275_743ccab1dd.jpg" width="500" height="333" alt="The Dissected Corpse of the Parthenon" /></a></p>

<p>The tone was oddly defensive -- "hey, if we hadn't bought these statues off of a dissolute English lord who picked up their pieces out of the rubble of wars and explosions, I mean, heck, they'd be <i>destroyed by now!</i>" Which, while probably true, didn't make it feel any less like we were viewing the corpse of the Parthenon, laid out on the operating table for us to view.</p>

<p>I'm not entirely sure why this exhibit in particular felt worse than the others in this regard. I think it might have been the sad history of the Parthenon -- it was used as an <i>ammo dump</i> in a 17th century war, and a shell lit off the gunpowder stored inside, which did much of the damage to the structure. It might have been the horrible shape most of the statuary was in, compared to the other pieces on display.</p>

<p>For me, though, it was seeing these statues that are meant to loom over us, sitting stacked one next to the other at eye level, battered and beaten. It's not how I pictured the place. In a way, the <a href="http://www.cmoa.org/info/arch.asp">Carnegie's display of plasters of these ancient statues</a> had more of a sense of the grand scope I expected.</p>

<p>Still, that hall aside, we found the British Museum overwhelming and awe-inspiring. Our feet hurt, but our heads are full. Also, we took high tea in the museum's cafe, and that was both tasty and delicious.</p>]]>
        
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</entry>

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