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April 28, 2008

Interactive Fiction Miscellania

Three links, in order of length (from longest to shortest, so if you're feeling ADD click on the bottom link first, and work up).

This is from a few years ago, but it's been getting reblogged a lot recently: Let's Tell a Story Together (A History of Interactive Fiction). It's an engaging read, and includes some recommendations of modern IF works to check out. I bought the Infocom Masterpieces collection back in the day, though -- it may be time to bust that out again and enjoy some old friends.

Also reblogged from a few different sources: Milliways: Infocom's Unreleased Sequel to Hitchhiker's Guide to the Galaxy. This guy has a copy of Infocom's shared drive from 1989, and does some archeology on it to find out some of what happened to HH2. And then -- a bunch of Infocommies descend in the comments section to reminisce and correct. It's fascinating. The comments have the usual amount of Internet e-thuggery, but they're still worth skimming over for the Infocomments.

Finally, an interesting read on the process of delivering a hotfix for an MMO.

The 360 has re-entered the building...

...and the 20 minutes of Rock Band we tried before bed last night were pretty awesome. The hour of unpacking and setting up Rock Band -- less awesome. But hey, that part is done now!

April 17, 2008

Mass Effect, revisited

Marty requested that I revisit my Mass Effect post. Sadly, I must reveal that my XBox 360 was stolen back in January, and I have not yet gotten around to replacing it. We were watching TV one night, and I looked down, and the 360 and the PS3 were just... not there. To which my only response was, "hey, didn't I used to have a 360?"

I'll probably be replacing the 360 soon (one of my brothers is moving to Austin, and we have plans to found a Rock Band, if you know what I mean), but my jumping back into Mass Effect will almost certainly be dependent on the PC version being released. Still, I can comment on what more of the game I played between my last post, and the disappearance of my save game. (Oddly enough, that's what I was most upset about -- they stole my save game!)

Bioware has this structure to their games. There's

* the initial story hub area, which you must complete before you can unlock the "freeform" part
* the "freeform" part, which typically consists of three less-well fleshed out sections than the part that initially sucked you in
* a bizarre final sequence that you can identify because they've taken away your ship.

I am always a sucker for the first part. It's where they do their best work.

In Mass Effect, they tried to spice up the relatively thin pickings in the freeform part by adding some collection games. Being full of OCD, this initially satisfied me. Then I got irritated by the lack of in-game interface for keeping track of the collection games. I was keeping a pen & paper list of which systems I'd explored so far, and it was driving me nuts. When I revisit the game, I will probably skip most of the optional stuff, and just dig through the story.

That being said, I was still digging on the combat, the writing, and the visual look of the universe at the point I stopped playing. I just stopped enjoying the filler where I drive my ATV around the restricted subset of the planet to find the macguffins.

Marty also mentions the whole good vs evil problem. I didn't mess with the "bad" choices much in the game, but I guess I had more of an impression that -- like in Jade Empire -- that evil wasn't evil so much, as a philosophy of, let's say, personally-oriented goals. The good/evil stuff is just a way to hang unique snowflakes on the infinite hallway, however. The story isn't fundamentally going to change. Sure, the final cutscene may vary (see Bioshock), but it's a narrative trick to give you the feeling of agency in a story that cannot possibly be customized for you.

April 01, 2008

Andre the Giant has a posse


Andre the Giant has a posse, originally uploaded by tiltology.

KCI @ no-caffeine-oclock


KCI @ no-caffeine-oclock, originally uploaded by tiltology.