Updated: 6/1/03; 7:46:15 PM.
ology dot org -- Eric Tilton's weblog and photo journal

Tuesday, May 20, 2003


Interactivity, Process Intensity, and Instantial Assets [Games * Design * Art * Culture] Great riff on fixed assets vs algorithmically generated content in game design.  11:47:14 AM  (comments []  


The Matrix Reloaded: The Corporate Mofo Guide [via the Daypop Top 40] is a brilliant and spoiler-full analysis of what the hell just happened. I especially like his reasoning about why the part with A happened the way it did.  8:21:59 AM  (comments []  


 
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Last update: 6/1/03; 7:46:15 PM.