Updated: 9/6/04; 9:59:33 PM.
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Saturday, August 14, 2004


Doom 3

Now that I've spent a few hours with this game (and now that I'm no longer quite so nervous that my system will explode at any moment while I'm playing it), I'm ready to give some more detailed impressions.

It's tempting to compare this to Half-Life; it's tempting to compare every shooter to Half-Life. Like that fabled game, you basically start out wandering around a mostly OK environment, and then everything goes to hell and suddenly former co-workers and other folks you expect to be on your side start shooting at you. And oh yeah, crazy alien thingies from the widder-shins dimension are out to get you to. So fine.

But the game I really want to compare it to -- at least in terms of atmosphere -- is System Shock 2. No, it doesn't have a weird accelerated simulation of weapon degradation. No, there's no RPG-lite skill system. But what there is is the creepiest damn space station you've EVER been on... and things are whispering to you. I could play SS2 for more than an hour at a time. Hell, sometimes I couldn't play it for more than ten minutes at a time. Because at any moment one of those evil zombie nannies was going to come for me, and y'know what? I was going to be out of bullets. And my god, that was a creepy dark mofo of a spaceship, and pretty much every shadow had some kind of space cyborg zombie in it. Brrrrrr.

Needless to say, I can only play Doom 3 for maybe an hour at a time. I think. So far I've made it forty minutes before saying, "Oh, it's probably stable, let's do some more testing in City of Heroes."

The other reason I want to compare it is because they pretty much lifted the storytelling mechanic from SS2, and I say Bravo! Yeah, sure, there are cutscenes. But more to the point, there's a super duper creepy audio environment full of weird, out-of-place announcements and promotional videos, creaks, moans, weird laughter, and the doomed last words of the poor saps whose PDAs you come across. The whole PDA thing is straight out of SS2: in that game, you got at a lot of the story by finding e-mails and audio logs, and trying to find a dark corner to read/listen in with your back against a wall that wasn't about to open. Usually, finding a PDA also means finding some kind of code that opens some kind of nearby locker, which is also a nice touch. I just came across a PDA where you got spam from www.martianbuddy.com (The Greatest Company Ever Conceived), which turns out to... well, you'll see. It's clever. It made me glad I had a second computer nearby to check it out on while I was playing.

The other thing that's just done really really well is the whole deformable environment. It's not so much that I'm deforming it (at least not yet; who knows what later weapons might do) but there's been instances of things getting bent or shattered in some pretty impressive ways. Like the first time you meet the hell... dog... thingie. Brrrrr. I mean, I knew what was gonna happen. I was even pointing the right way. But yikes!

Ultimately, the gameplay is straightforward infinite hallway keys & rooms & ammo design. Open a door. Enter a room. Destroy baddies. Don't die. Pick up stuff. Advance. Find a locked door. Find a key. Return to locked door. Advance. Strafe. Shoot. Aim for the unprotected bits. It's dressed up with swell graphics (oh, my, some of those death animations are impressive, especially at close range... which I don't recommend getting to), but it's just run & gun.

Except... except for the flashlight. Ohhhhh, the flashlight. Don't let the naysayers tell you otherwise, my friends: it's all about the flashlight. If you didn't have the flashlight, you'd just be strolling along a nice sunny desert like happy-go-lucky Gordon Freeman, living his fancy pants high-falutin' MIT graduate lifestyle. But NO! You're BETTER THAN THAT! You're a SPACE MARINE, and by god, you live by that flashlight. And you're no wussy-ass Master Chief, either, with a gun-mounted flashlight -- no sir, you've gotta make important tactical decisions at all times, decisions like -- am I gonna be better off seeing or shooting?

Better be quick with that flashlight toggle, boy. And better make sure that gun is reloaded before you start getting all fancy with poking in corners.

What makes the flashlight mechanic great is that you pretty much have to use it in every room to check things out. And you pretty much know that in every room, there's gonna be some corner that you'll wish you'd checked out first with that flashlight. And that you'd better have enough spatial awareness to not be flicking back to your chaingun when you've just illuminated the face of a space zombie from a foot away.

I love the flashlight.

The flashlight is my friend.

Now, if you'll excuse me, I'm going to go read a happy story about unicorns in a well lit room for a few hours and hope I don't whimper too loud. Now, where's that flashlight...?


Also, another tech note: I throttled my AGP aperture back to 64MB, and that helped a lot with the initial stuttering I was seeing. I'm fairly sure it was a paging issue, and throttling back the AGP aperture gives Doom 3 the working space it needs a 512MB RAM situation. There's still some initial stutter that frankly just wasn't there with 1GB, but scaling back to one stick seems to have brought stability, so oh well. Getting rid of the initial stutter seems to be the only benefit to having more RAM; once the working set is in, it runs silky smooth in 512MB. But anyway, you don't care, because you're not dumb enough to build your own machine to play this.  11:30:26 PM  (comments []  



Gaming Time Capsule

Back when I was still a grad student, and before I had a "web log," one of the few pages I kept up to date was my Games Eric Plays page (and the page of older game impressions). I rediscovered this while arguing with psu about what constituted a badass video card when Half-Life came out in late '98 (early '99? Looks like bought it and Thief 1 in January of '99, but I suspect it had been out for a few months then).

Best comment from that IM chat: psu: "you could steer the rocket??"  6:12:47 PM  (comments []  



Simple pleasures

The new computer has been driving me crazy. I was convinced the "fifteen minutes mean time to crash" was a heat thing, so I went up to Fry's to get something to do about it. They sold me a couple of $10 fans, one of which I set up as an intake vent on the front of the machine, and the other blowing down onto the GPU (through a clever universal mount system).

Actually, I'm getting ahead of myself -- first, I just set up the one above the GPU to blow air away from it, and didn't set up the intake van. I also took the side of the case off. This has some positive impact; mean time to failure went to about 45 minutes. Huh. OK. I'd feel this was progress except for one small fact: I'm not freaking overclocking anything. I'm just running things at the manufacturer's expected tolerances. Grrr.

But ok, the fan thing seems promising, maybe the GPU is overheated. So I switch back to my older GeForce 4 Ti, which ran faithfully for years in my Athlon 1200+. Surprisingly, this had no impact whatsoever on mean time to failure.

OK, fine. What is it then? Drivers are up to date, I'm using manufacturer supplied, released drivers for everything, and I've tried setting various settings to more conservative settings (and tracking & resetting my changes when there was no positive impact). Then I run across something last night where somebody suggests that this whole Dual DDR thing is tetchy, and that going from two sticks to one sticks helped him. So I try that. (It's at this point that I also set up that intake fan on the front, and I also switch my GPU fan to blow towards the GPU, so it's still possible that heat is an issue.)

After making these changes (and still leaving the side of the case off), I get 40 minutes in Doom 3, and two hours in City of Heroes. And in both cases, I quit out, not crashed. So that's encouraging. Forty minutes turns out to be as long as I can play before Doom 3 makes me weep and shake, and two hours is enough to do some meaningful teamwork in CoH. So, um, yah.

But it shouldn't be this freaking hard. Next time I just buy the damn thing pre-made. (I was this close to running up to Fry's today and doing just that, but I feel OK about today's results.) Plus, now I "only" have 512MB of RAM instead of 1GB, which definitely makes Doom 3 a little sadder as it tries to page things in (but it's still smooth as silk 95% of the time, which is nice.)

Some surprising results from this (probably still in progress) odyssey:

  • My City of Heroes framerates turned out to be CPU bound; the GeForce 4 Ti worked like a champ when combined with the faster Athlon XP 3200+.
  • Doom 3's lighting is still excellent on the GeForce 4 Ti. But there are a lot of small pixel shader details that go away, like the distorted, uneven refraction through the glass (on the earlier card, there's just a texture on the glass faking the refraction effect -- faking it pretty well, but not as nice as the real effect). Also, the difference between medium & high textures is noticeable. But it's still freaking gorgeous on the 4 Ti, and extremely playable (to my eye, it looked like 20-30fps, but I didn't time it). So if you just want to see the eye candy, come over to my house.
  • Don't try to get a computer repaired two weeks before you go to Canada for a week; you're just going to be frustrated by how you're not actually using it. Buy a new one and leave your old one ALONE if it's already working fine. Maybe it'll cost a little more but you will spend less time freaking out about it.

I'm still mostly glad I did the upgrade; the upped frame rates in CoH are nice, and I really, really wanted to see the state of the art in practical shaders & lighting. Doom 3 is art. And if these crashes have gone away, then I'll just accept the lower RAM as a life lesson and move on.

P.S. Yeah, yeah, I never learn. I think at some point on this blog I made some vow that I was all XBox, since Half-Life 2 and Doom 3 were coming out on it. But then I get suckered in by those graphics. I'm weak, I know.

But they are purty graphics.  5:00:43 PM  (comments []  



 
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Last update: 9/6/04; 9:59:33 PM.